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About Outlandish Fortune

 

Outlandish Fortune was founded at the end of Vanilla World of Warcraft raiding and has been going strong ever since.  We're founded on the very simple concept that the reason to still be playing this game is to raid, and the reason to raid is that it is fun. And so we want to keep it fun.  That means you'll rarely hear anybody snarl at somebody else during a raid.  That means we just use /random rolls to distribute loot, relying on our members to know their needs and to be considerate.  That means we're careful who we add to our family and we value the culture and atmosphere.  And it means we don't want all of your life stuck into the game.  We keep our raiding schedule reasonable and do awesome things with it.

Sound like a good idea?  Click the Apply to Guild button to the left... or just use this link.  That's the way we roll.


 
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H.Ultra Smoked

by Jezeria, 9 days ago

We picked up our guild first on H.Ultra 5/8 in a one shot. :-)

I lack the graphical evidence, but the log and more importantly our smiles tell it all.

Grats to Fenrir on his return to raider status and to Para on his promotion.

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End of Expansion Blues

by Jezeria, 21 days ago

The End-of-Expansion blues have finally hit us in a big way. This is not something new, a bump in level cap and an end to the current raid cycle has chilled raiding toward the end of each expansion. When many of us replaced our treasured epic chest piece with a quest green on one of the first quests in Hellfire we learned exactly how valuable even our best epics become once an expansion hits. This makes farming for gear upgrades at the end of an expansion cycle rather less meaningful than many/most/all of us want.

Cataclysm’s blues are darker for many of us, especially the folks who liked T11 better than T12 which was in turn better than T13. Not all of Cata has been bad, but the raid dungeons have been showing a trend toward fewer fights, less interesting fights, and more linearity. Tanking has become an exercise in CD management with threat no longer interesting. Healing has seen mana pressures fade and with that overall healing challenge drop. DPS is more or less the same, though by this point everyone has mastered their cycles, which were “harder” at the beginning of Cata.

The chasm between Heroic and normal mode boss kills remains large, making Heroic a challenge other than the traditional “gim-me,” Lol’chuk in our tier. Getting a complete raid to focus on heroics with the end of the Tier on the horizon is beyond our capabilities at this point, so we are suspending focused 25 man raiding efforts.

Our focus in the next few months is knocking off achievements and such as they are doable. We are not going to be doing 25 man farming runs of DS until our eyes bleed and we call out “no mas!”

We are looking to add people who will be pushing to raid when Pandas break loose all over the place. To that end, we are recruiting, and want to add people who have a desire to do some effective 25 man raiding when the new world opens.

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What's happening....

by Jezeria, 43 days ago

My news isn't anywhere near as perty as Grae's, but I'll share what I have in my own way.

A bunch of people are stepping up to fill roles around the guild. I'm trying to form a coherent list and not forget to much, both of which provide some challenge.

Our raid schedule for the near future is likely to be a one night, three hour clear of DS picking up some achieves and perhaps low hanging heroic fruit. This may be either Tuesday or Thursday. The other "T" day raid will likely be a visit to T11/T12 in search of achievements or heroic kills we have not completed in 10 man fashion, likely hosted by Luc/Lyliah. Wednesday is for PvP hosted by Shadow. Monday, which in Blizard's world is the last day of the week is old achieve's night, once again hosted by Luc.

We need pretty much all hands on-deck for the 25 man raid in the week until recruiting efforts (spearheaded by Ayb and ValJr) fatten our roster a bit from it rather lean state.

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